Effects that are sometimes generated in the surround area during combat after using Momentum.
Although their cause is unknown, some say that they are a result of the collision of magical energy during battle, which creates distortions in space-time that cause information from another dimension to leak through.
The effects generated are wide-ranging, but are all extremely powerful, and if used effectively can easily turn the tide of battle.
List of Singularity
| Singularity | Description |
|---|---|
| Ascendant Shift | Causes Fluxation to occur more easily. Also increases damage according to the number of Fluxes added to equipped sprinite. |
| Chrono Burst | The rate at which the ATB gauge fills up is greatly increased, allowing actions to be performed in quick succession. However, combos can no longer be used. |
| Complete Drop | Enemies will drop all previously dropped materials, regardless of how they are defeated. However, either a normal or rare material will be dropped, not both. |
| Elemental Inflation | Attacks cause damage of all elemental types. Also raises reristance against all elements to the same value as the character's highest elemental resistance. |
| Guardian Goddess | The HP of allies can no longer be reduced below 1. However, allies can still be knocked out by Death. |
| Momentum Control | The rate at which the SP gauge fills up is grealy increased, allowing Momentum mode to be used more frequently. Also increases the pwoer of effects generated by Momentum mode. |
| Probability Change | Boosts critical hit rate and status infliction rate. |
| Timelight | Damage adjustment counters will no longer be reset, even by enemy actions. The counters that will no longer be reset are: Hit Chain, Skill Chain, Same-Element Chain, Multi-Element Chain, Actions (Total), Actions (Type), Used Momentum, Unused Momentum, Total Healed, Attacks Received, Damage Taken, and Critical Hits. |