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Effects that are sometimes generated in the surround area during combat after using Momentum.

Although their cause is unknown, some say that they are a result of the collision of magical energy during battle, which creates distortions in space-time that cause information from another dimension to leak through.

The effects generated are wide-ranging, but are all extremely powerful, and if used effectively can easily turn the tide of battle.

List of Singularity

Singularity Description
Ascendant Shift Causes Fluxation to occur more easily. Also increases damage according to the number of Fluxes added to equipped sprinite.
Chrono Burst The rate at which the ATB gauge fills up is greatly increased, allowing actions to be performed in quick succession. However, combos can no longer be used.
Complete Drop Enemies will drop all previously dropped materials, regardless of how they are defeated. However, either a normal or rare material will be dropped, not both.
Elemental Inflation Attacks cause damage of all elemental types. Also raises reristance against all elements to the same value as the character's highest elemental resistance.
Guardian Goddess The HP of allies can no longer be reduced below 1. However, allies can still be knocked out by Death.
Momentum Control The rate at which the SP gauge fills up is grealy increased, allowing Momentum mode to be used more frequently. Also increases the pwoer of effects generated by Momentum mode.
Probability Change Boosts critical hit rate and status infliction rate.
Timelight Damage adjustment counters will no longer be reset, even by enemy actions. The counters that will no longer be reset are:
Hit Chain, Skill Chain, Same-Element Chain, Multi-Element Chain, Actions (Total), Actions (Type), Used Momentum, Unused Momentum, Total Healed, Attacks Received, Damage Taken, and Critical Hits.